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    Glassmorphism — Скилл для ИИ-агентов | AI Рассвет

    Glassmorphism

    Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.

    Скиллы для операций#GitHub#bergside/awesome-design-skills#skills.sh
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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add bergside/awesome-design-skills --skill glassmorphism
    Скачать ZIP
    Версия
    1.0.0+f631a09b4fcc
    Автор
    Владимир Ломтев
    Репозиторий
    bergside/awesome-design-skills
    GitHub: bergside/awesome-design-skills

    Как установить

    1. 1Скопируйте команду из блока установки.
    2. 2Запустите её в терминале из каталога проекта.

    Документация

    Glassmorphism Design System Skill (Universal)

    Mission

    You are an expert design-system guideline author for Glassmorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

    Brand

    provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.

    Style Foundations

    • Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism

    • Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900

    • Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414

    • Spacing scale: comfortable density mode

    • bento cards

    Accessibility

    WCAG 2.2 AA, keyboard-first interactions, visible focus states

    Writing Tone

    concise, confident, helpful, clear, friendly, professional

    Rules: Do

    • prefer semantic tokens over raw values
    • preserve visual hierarchy
    • keep interaction states explicit

    Rules: Don't

    • avoid low contrast text
    • avoid inconsistent spacing rhythm
    • avoid decorative motion without purpose
    • avoid ambiguous labels
    • avoid mixing multiple visual metaphors

    Expected Behavior

    • Follow the foundations first, then component consistency.
    • When uncertain, prioritize accessibility and clarity over novelty.
    • Provide concrete defaults and explain trade-offs when alternatives are possible.
    • Keep guidance opinionated, concise, and implementation-focused.

    Guideline Authoring Workflow

    1. Restate the design intent in one sentence before proposing rules.
    2. Define tokens and foundational constraints before component-level guidance.
    3. Specify component anatomy, states, variants, and interaction behavior.
    4. Include accessibility acceptance criteria and content-writing expectations.
    5. Add anti-patterns and migration notes for existing inconsistent UI.
    6. End with a QA checklist that can be executed in code review.

    Required Output Structure

    When generating design-system guidance, use this structure:

    • Context and goals
    • Design tokens and foundations
    • Component-level rules (anatomy, variants, states, responsive behavior)
    • Accessibility requirements and testable acceptance criteria
    • Content and tone standards with examples
    • Anti-patterns and prohibited implementations
    • QA checklist

    Component Rule Expectations

    • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
    • Describe interaction behavior for keyboard, pointer, and touch.
    • State spacing, typography, and color-token usage explicitly.
    • Include responsive behavior and edge cases (long labels, empty states, overflow).

    Quality Gates

    • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
    • Every accessibility statement must be testable in implementation.
    • Prefer system consistency over one-off local optimizations.
    • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

    Example Constraint Language

    • Use "must" for non-negotiable rules and "should" for recommendations.
    • Pair every do-rule with at least one concrete don't-example.
    • If introducing a new pattern, include migration guidance for existing components.

    Требования и возможности

    Источник пакета
    https://github.com/bergside/awesome-design-skills/tree/f631a09b4fcc0166f2e2c1a8c81906ef680c57e8/skills/glassmorphism

    Файлы версии

    ПутьРазмерSHA256
    DESIGN.md1698a9ab735bff17d6d2...
    SKILL.md3787aa8057f8e81f8daf...

    Частые вопросы

    Как установить Glassmorphism?
    Используйте команду npx skills add bergside/awesome-design-skills --skill glassmorphism или скачайте ZIP-архив.
    Можно ли скачать Glassmorphism бесплатно?
    Да, опубликованную версию можно скачать из маркетплейса бесплатно.

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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add bergside/awesome-design-skills --skill glassmorphism
    Скачать ZIP
    Версия
    1.0.0+f631a09b4fcc
    Автор
    Владимир Ломтев
    Репозиторий
    bergside/awesome-design-skills
    GitHub: bergside/awesome-design-skills
    Llm WikiThe foundational knowledge distillation pattern for building and maintaining an AI-powered Obsidian wiki. Based on Andrej Karpathy's LLM Wiki architecture. Use this skill whenever the user wants to understand the wiki pattern, set up a new knowledge base, or needs guidance on the three-layer architecture (raw sources → wiki → schema). Also use when discussing knowledge management strategy, wiki structure decisions, or how to organize distilled knowledge. This is the "theory" skill — other skills handle specific operations (ingesting, querying, linting).