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Политика конфиденциальностиСогласие на обработку ПДн|ИНН 623412173261
    Mobile Touch — Скилл для ИИ-агентов | AI Рассвет

    Mobile Touch

    Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

    Скиллы для операций#GitHub#dylantarre/animation-principles#skills.sh
    Скачивания
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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add dylantarre/animation-principles --skill mobile-touch
    Скачать ZIP
    Версия
    1.0.0+83597134ba8f
    Автор
    Владимир Ломтев
    Репозиторий
    dylantarre/animation-principles
    GitHub: dylantarre/animation-principles

    Как установить

    1. 1Скопируйте команду из блока установки.
    2. 2Запустите её в терминале из каталога проекта.

    Документация

    Mobile Touch Animation

    Apply Disney's 12 animation principles to mobile gestures, haptics, and native app motion.

    Quick Reference

    Principle Mobile Implementation
    Squash & Stretch Rubber-banding, bounce on scroll limits
    Anticipation Peek before reveal, long-press preview
    Staging Sheet presentations, focus states
    Straight Ahead / Pose to Pose Gesture-driven vs preset transitions
    Follow Through / Overlapping Momentum scrolling, trailing elements
    Slow In / Slow Out iOS spring animations, Material easing
    Arc Swipe-to-dismiss curves, card throws
    Secondary Action Haptic pulse with visual feedback
    Timing Touch response <100ms, transitions 250-350ms
    Exaggeration Bounce amplitude, haptic intensity
    Solid Drawing Respect safe areas, consistent anchors
    Appeal 60fps minimum, gesture continuity

    Principle Applications

    Squash & Stretch: Implement rubber-band effect at scroll boundaries. Pull-to-refresh should stretch content naturally. Buttons compress on touch.

    Anticipation: Long-press shows preview before full action. Drag threshold provides visual hint before item lifts. Swipe shows edge of destination content.

    Staging: Use sheet presentations to maintain context. Dim and scale background during modal focus. Hero transitions connect views meaningfully.

    Straight Ahead vs Pose to Pose: Gesture-following animations (drag, pinch) are straight ahead—driven by touch input. System transitions (push, present) are pose to pose—predefined keyframes.

    Follow Through & Overlapping: Content continues moving after finger lifts (momentum). Navigation bar elements animate slightly after main content. Lists items settle with stagger.

    Slow In / Slow Out: iOS uses spring physics—configure mass, stiffness, damping. Android Material uses standard easing: FastOutSlowIn. Never use linear for user-initiated motion.

    Arc: Thrown cards follow parabolic arcs. Swipe-to-dismiss curves based on velocity vector. FAB expand/collapse follows natural arc path.

    Secondary Action: Pair haptic feedback with visual response. Button ripple accompanies press. Success checkmark triggers light haptic.

    Timing: Touch acknowledgment: <100ms. Quick actions: 150-250ms. View transitions: 250-350ms. Complex animations: 350-500ms. Haptic should sync precisely with visual.

    Exaggeration: Pull-to-refresh stretches beyond natural—makes feedback clear. Error shake is pronounced. Success animations celebrate appropriately.

    Solid Drawing: Respect device safe areas during animation. Maintain consistent transform origins. Account for notch/dynamic island in motion paths.

    Appeal: Minimum 60fps, target 120fps on ProMotion displays. Gesture-driven animation must feel connected to finger. Interruptible animations essential.

    Platform Patterns

    iOS

    // Spring animation with follow-through
    UIView.animate(withDuration: 0.5,
                   delay: 0,
                   usingSpringWithDamping: 0.7,
                   initialSpringVelocity: 0.5,
                   options: .curveEaseOut)
    
    // Haptic pairing
    let feedback = UIImpactFeedbackGenerator(style: .medium)
    feedback.impactOccurred()
    

    Android

    // Material spring animation
    SpringAnimation(view, DynamicAnimation.TRANSLATION_Y)
        .setSpring(SpringForce()
            .setStiffness(SpringForce.STIFFNESS_MEDIUM)
            .setDampingRatio(SpringForce.DAMPING_RATIO_MEDIUM_BOUNCY))
        .start()
    

    Haptic Guidelines

    Action iOS Android
    Selection .selection EFFECT_TICK
    Success .success EFFECT_CLICK
    Warning .warning EFFECT_DOUBLE_CLICK
    Error .error EFFECT_HEAVY_CLICK

    Haptics are secondary action—always pair with visual confirmation.

    Требования и возможности

    Источник пакета
    https://github.com/dylantarre/animation-principles/tree/83597134ba8ff59838270f94d7ac7282ffa3b54d/skills/01-by-domain/mobile-touch

    Файлы версии

    ПутьРазмерSHA256
    SKILL.md4008fd3c19bf58697c0e...

    Частые вопросы

    Как установить Mobile Touch?
    Используйте команду npx skills add dylantarre/animation-principles --skill mobile-touch или скачайте ZIP-архив.
    Можно ли скачать Mobile Touch бесплатно?
    Да, опубликованную версию можно скачать из маркетплейса бесплатно.

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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add dylantarre/animation-principles --skill mobile-touch
    Скачать ZIP
    Версия
    1.0.0+83597134ba8f
    Автор
    Владимир Ломтев
    Репозиторий
    dylantarre/animation-principles
    GitHub: dylantarre/animation-principles