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Политика конфиденциальностиСогласие на обработку ПДн|ИНН 623412173261
    Motion Design — Скилл для ИИ-агентов | AI Рассвет

    Motion Design

    Applies motion design principles to create emotionally driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro interactions, loading states, page transitions, scroll triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.

    Скиллы для операций#GitHub#lottiefiles/motion-design-skill#skills.sh
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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add lottiefiles/motion-design-skill --skill motion-design
    Скачать ZIP
    Версия
    1.0.0+f9a8a041b851
    Автор
    Владимир Ломтев
    Репозиторий
    lottiefiles/motion-design-skill
    GitHub: lottiefiles/motion-design-skill

    Как установить

    1. 1Скопируйте команду из блока установки.
    2. 2Запустите её в терминале из каталога проекта.

    Документация

    Motion Design Skill

    When to Apply

    Use this skill when:

    • Creating UI animations (buttons, cards, modals, page transitions)
    • Designing micro-interactions and feedback animations
    • Building loading, success, or error states
    • Animating illustrations or decorative elements
    • Planning scroll-triggered or progress-based animations
    • Establishing brand motion identity
    • Choreographing multi-element sequences

    Decision tree:

    1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
    2. Does it express brand personality? → Motion Personality archetypes
    3. Does it tell a story or guide attention? → Disney principles + choreography
    4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

    Quick Reference: 8-Step Checklist

    Before creating any animation:

    1. Emotional target? — joy, calm, urgency, elegance
    2. Motion Personality? — Playful, Premium, Corporate, Energetic
    3. Primary property? — position, scale, rotation, opacity
    4. Duration? — see duration table below
    5. Easing family? — entrance=decelerate, exit=accelerate
    6. Hero element? — apply staging principles
    7. Secondary + ambient layers? — add richness
    8. 1/3 rules? — motion distance, simultaneous elements

    Three Pillars (CRITICAL)

    Every animation must satisfy three pillars before any technical decisions:

    Pillar Question Drives
    Emotional Intent What should the viewer FEEL? Easing, timing, amplitude
    Visual Narrative What's the micro-story? Setup → Action → Resolution
    Motion Craft How do we make it believable? Physics, secondary motion, paths

    Three motion layers (flat animation = missing layers):

    • Primary: Main action the viewer follows
    • Secondary: Supporting richness (shadows, icons shifting)
    • Ambient: Background life (gradients, subtle pulses)

    Deep dive: director/core-philosophy.md


    Motion Personality

    Select ONE archetype per project. Apply consistently.

    Archetype Duration Easing Overshoot Keywords
    Playful 150-300ms ease-out-back 10-20% fun, whimsical, bouncy, cute
    Premium 350-600ms cubic-bezier(0.4,0,0.2,1) 0% elegant, minimal, luxury, sophisticated
    Corporate 200-400ms cubic-bezier(0.2,0,0,1) 0-3% clean, professional, business, dashboard
    Energetic 100-250ms ease-out-expo 15-30% dynamic, energetic, bold, exciting

    Default: Corporate for UI, Playful for illustrations.

    Brand Motion Identity — define three constants:

    1. Signature easing: One curve for 80% of animations
    2. Duration palette: 3 durations (quick / standard / slow)
    3. Entrance pattern: One consistent entry style

    Deep dive: director/motion-personality.md


    Property Selection

    Effect Goal Primary Property Secondary Properties
    Entrance/Exit position opacity, scale
    Emphasis/Attention scale rotation (subtle), opacity pulse
    State Change opacity, color scale (press feedback)
    Direction/Flow position rotation (follow path)
    Depth/3D Feel scale + shadow position (parallax)
    Loading/Progress rotation (spinner) scale, opacity pulse
    Success scale (pop) color, rotation (checkmark draw)
    Error/Alert position (shake) color, rotation (wobble)

    Simplicity threshold: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

    Deep dive: reference/property-selection.md


    Duration Table

    Element Type Duration Rationale
    Tooltip / micro-feedback 80-120ms Must feel instant
    Button press / toggle 120-180ms Responsive feedback
    Icon transition 150-250ms Clear state change
    Card enter / exit 200-350ms Spatial awareness
    Modal / dialog 300-400ms Focus shift
    Page transition 400-600ms Context switch
    Dramatic reveal 600-1200ms Theatrical build

    Distance scales duration: 100px = base. 200px = 1.3x. 400px = 1.6x.

    Enter > Exit: Entrances 30-50% longer than exits. Users care about what appears.

    Interactive feedback:

    • Hover: <100ms
    • Press: <150ms
    • Release/settle: 200-300ms
    • Error shake: 300-400ms (2-3 oscillations)

    Deep dive: reference/timing-easing-tables.md


    Easing Selection

    Directional rules:

    • Entrance → decelerate (fast start, gentle landing): ease-out family
    • Exit → accelerate (gentle start, fast departure): ease-in family
    • On-screen → smooth both ends: ease-in-out family
    • Looping ambient → seamless: sine-based ease-in-out

    Industry standards:

    Standard Cubic Bezier Use For
    Material Design 3 (0.2, 0, 0, 1) Default on-screen
    MD3 Emphasized (0.05, 0.7, 0.1, 1) Entrances, attention
    MD3 Accelerate (0.3, 0, 1, 1) Exits, dismissals
    Apple HIG (0.25, 0.1, 0.25, 1) Standard iOS
    Snappy UI (0.2, 0, 0, 1) Fast, decisive
    Gentle float (0.4, 0, 0.2, 1) Ambient, background
    Bounce settle (0.175, 0.885, 0.32, 1.275) Overshoot, playful

    Material-based easing:

    Material Duration Scale Overshoot
    Rigid (metal, stone) 1.2x 0%
    Elastic (rubber, gel) 0.8x 15-25%
    Fluid (water, paint) 1.5x 5%
    Paper (cards, sheets) 1.0x 3-5%
    Gas (smoke, fog) 2.0x 0%
    Glass (brittle) 0.9x 0%

    Deep dive: reference/timing-easing-tables.md


    Common Patterns

    Button Press (Playful)

    1. Anticipation: Scale to 0.97 (50ms, ease-out)
    2. Squash: Scale to [1.04, 0.96] (100ms, ease-in)
    3. Follow through: Overshoots to 1.02, settles to 1.0 (spring, 200ms)
    4. Secondary: Shadow shrinks during press, icon shifts down 2px
    5. Total: ~150ms press + 200ms settle

    Card Entrance (Premium)

    1. Start: 20px below target, opacity 0
    2. Path: Slight curve (10px X offset at midpoint)
    3. Easing: ease-out-cubic deceleration
    4. Follow through: Shadow arrives 50ms after card
    5. Secondary: Content fades in 100ms after card lands
    6. Staging: Other cards dim to 80%

    Success State (Playful)

    1. Primary: Scale pop with ease-out-back
    2. Secondary: Checkmark draws in
    3. Ambient: Subtle particle burst
    4. Color: Green fill
    5. Total: 300-400ms

    Error Shake (Corporate)

    1. Primary: Position oscillates 2-3 times, ±10-15px horizontal
    2. Easing: ease-in-out for sharp stops
    3. Color: Red tint
    4. Total: 300-400ms
    5. No overshoot: Errors feel firm

    More patterns: patterns/entrance-exit.md | patterns/state-feedback.md


    Choreography Essentials

    Coordinated entry:

    • Lead with the hero — primary element enters first or most prominently
    • Spatial consistency — all elements enter from same direction
    • Counter-motion — hero moves right → ambient moves left at 20-30% speed

    1/3 Rule (distance): No motion travels more than 1/3 of screen without a keyframe change.

    1/3 Rule (elements): With 3+ elements, no more than 1/3 in active motion simultaneously.

    Stagger budgets:

    Pattern Delay Total Budget Use Case
    Micro cascade 20-40ms <200ms List items, grid cells
    Standard 50-100ms <400ms Cards, panels, nav
    Dramatic 100-200ms <600ms Hero sections
    Wave 30-60ms <500ms Data visualizations

    Critical: Total stagger must stay under 500ms.

    Deep dive: director/choreography.md


    Emotion-to-Motion Map

    Emotion Character Path Easing Duration
    Joy Bouncy, arcs Curved, upward ease-out-back 200-400ms
    Calm Smooth, flowing Gentle curves sine ease-in-out 500-1000ms
    Urgency Sharp, fast Straight lines ease-out 100-200ms
    Sadness Slow, downward Drooping curves cubic ease-in-out 600-1200ms
    Surprise Sudden, expanding Radial outward ease-out-expo 150-300ms
    Elegance Slow, controlled Long arcs (0.4,0,0.2,1) 400-700ms
    Playfulness Bouncy, irregular Arcs, squiggly ease-out-back 200-350ms

    Path as language: Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.

    Deep dive: director/emotion-mapping.md


    Weight Classification

    Weight Examples Duration Overshoot Easing
    Heavy Modals, overlays 300-500ms 0% Gentle, high damping
    Medium Cards, panels 200-350ms 3-5% Moderate
    Light Tooltips, badges, icons 80-200ms 5-15% Responsive

    Quality Rules

    CRITICAL — never break

    1. Never linear for spatial movement — always use easing curves (linear only for spinners, progress bars)
    2. Never opacity-only for important state changes — combine with position or scale
    3. Never exceed 1/3 screen without intermediate keyframe
    4. Always three motion layers — primary + secondary + ambient

    HIGH — strongly follow

    1. Match duration to element type (see tables)
    2. Use directional easing (ease-out entrance, ease-in exit)
    3. Apply Disney principles (especially anticipation, follow-through)
    4. Maintain consistent personality across scene

    Full checklist: reference/quality-checklist.md


    Troubleshooting Quick Reference

    Problem Likely Cause Fix
    Looks robotic Linear easing or no arcs Add easing curves + arc paths
    Feels too slow Duration too long for element type Check duration table, use ease-out
    Feels cheap/flat Missing secondary + ambient Add shadow motion + background life
    Too distracting Too many elements moving Apply 1/3 rule, reduce amplitude
    No personality Generic easing everywhere Apply personality archetype consistently

    Deep dive: reference/troubleshooting.md


    File Reference

    Philosophy (director/):

    • core-philosophy.md — Three Pillars deep dive
    • decision-framework.md — Full decision pipeline
    • disney-principles.md — 12 principles, UI-adapted
    • motion-personality.md — 4 archetypes + brand identity
    • emotion-mapping.md — Emotion → motion + color psychology
    • choreography.md — Multi-element coordination
    • narrative-structure.md — Micro-story framework
    • context-adaptation.md — Platform, a11y, performance

    Reference (reference/):

    • timing-easing-tables.md — Duration + easing lookups
    • property-selection.md — Property communication guide
    • troubleshooting.md — Animation smells + fixes
    • quality-checklist.md — Evaluation criteria

    Patterns (patterns/):

    • entrance-exit.md — Entrance/exit recipes
    • state-feedback.md — Success, error, loading, hover
    • ambient-continuous.md — Looping, breathing, parallax
    • multi-element.md — Stagger + choreography recipes

    Требования и возможности

    Источник пакета
    https://github.com/lottiefiles/motion-design-skill/tree/f9a8a041b85185ee4881b3471d3415e939aac772/skills/motion-design

    Файлы версии

    ПутьРазмерSHA256
    SKILL.md125808729ecbc7e5736c1...
    director/choreography.md3035c81257b56160b9b2...
    director/context-adaptation.md3066550e96a1c8c36951...
    director/core-philosophy.md18647aaa8a065d9940da...
    director/decision-framework.md28664b6758da6742475c...

    Частые вопросы

    Как установить Motion Design?
    Используйте команду npx skills add lottiefiles/motion-design-skill --skill motion-design или скачайте ZIP-архив.
    Можно ли скачать Motion Design бесплатно?
    Да, опубликованную версию можно скачать из маркетплейса бесплатно.

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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add lottiefiles/motion-design-skill --skill motion-design
    Скачать ZIP
    Версия
    1.0.0+f9a8a041b851
    Автор
    Владимир Ломтев
    Репозиторий
    lottiefiles/motion-design-skill
    GitHub: lottiefiles/motion-design-skill
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