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    Userinterface Wiki — Скилл для ИИ-агентов | AI Рассвет

    Userinterface Wiki

    UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.

    Скиллы для операций#GitHub#raphaelsalaja/userinterface-wiki#skills.sh
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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki
    Скачать ZIP
    Версия
    1.0.0+256a954080c8
    Автор
    Владимир Ломтев
    Репозиторий
    raphaelsalaja/userinterface-wiki
    GitHub: raphaelsalaja/userinterface-wiki

    Как установить

    1. 1Скопируйте команду из блока установки.
    2. 2Запустите её в терминале из каталога проекта.

    Документация

    User Interface Wiki

    Comprehensive UI/UX best practices guide for web interfaces. Contains 152 rules across 12 categories, prioritized by impact to guide automated code review and generation.

    When to Apply

    Reference these guidelines when:

    • Implementing or reviewing animations (CSS transitions, Motion/Framer Motion)
    • Choosing between springs, easing curves, or no animation
    • Working with AnimatePresence and exit animations
    • Writing CSS with pseudo-elements or View Transitions API
    • Adding audio feedback or procedural sound to UI
    • Building morphing icon components
    • Animating container width/height with dynamic content
    • Designing UI that respects cognitive psychology (Fitts's, Hick's, Miller's laws)
    • Implementing predictive prefetching for perceived performance
    • Setting up typography, OpenType features, or numeric formatting

    Rule Categories by Priority

    Priority Category Impact Prefixes
    1 Animation Principles CRITICAL timing-, physics-, staging-
    2 Timing Functions HIGH spring-, easing-, duration-, none-
    3 Exit Animations HIGH exit-, presence-, mode-, nested-
    4 CSS Pseudo Elements MEDIUM pseudo-, transition-, native-
    5 Audio Feedback MEDIUM a11y-, appropriate-, impl-, weight-
    6 Sound Synthesis MEDIUM context-, envelope-, design-, param-
    7 Morphing Icons LOW morphing-
    8 Container Animation MEDIUM container-
    9 Laws of UX HIGH ux-
    10 Predictive Prefetching MEDIUM prefetch-
    11 Typography MEDIUM type-
    12 Visual Design HIGH visual-

    Quick Reference

    1. Animation Principles (CRITICAL)

    • timing-under-300ms - User animations must complete within 300ms
    • timing-consistent - Similar elements use identical timing values
    • timing-no-entrance-context-menu - Context menus: no entrance animation, exit only
    • easing-natural-decay - Use exponential ramps for natural decay, not linear
    • easing-no-linear-motion - Linear easing only for progress indicators
    • physics-active-state - Interactive elements need :active scale transform
    • physics-subtle-deformation - Squash/stretch in 0.95-1.05 range
    • physics-spring-for-overshoot - Springs for overshoot-and-settle, not easing
    • physics-no-excessive-stagger - Stagger delays under 50ms per item
    • staging-one-focal-point - One prominent animation at a time
    • staging-dim-background - Dim modal/dialog backgrounds
    • staging-z-index-hierarchy - Animated elements respect z-index layers

    2. Timing Functions (HIGH)

    • spring-for-gestures - Gesture-driven motion (drag, flick) must use springs
    • spring-for-interruptible - Interruptible motion must use springs
    • spring-preserves-velocity - Springs preserve input energy on release
    • spring-params-balanced - Avoid excessive oscillation in spring params
    • easing-for-state-change - System state changes use easing curves
    • easing-entrance-ease-out - Entrances use ease-out
    • easing-exit-ease-in - Exits use ease-in
    • easing-transition-ease-in-out - View transitions use ease-in-out
    • easing-linear-only-progress - Linear only for progress/time representation
    • duration-press-hover - Press/hover: 120-180ms
    • duration-small-state - Small state changes: 180-260ms
    • duration-max-300ms - User-initiated max 300ms
    • duration-shorten-before-curve - Fix slow feel with shorter duration, not curve
    • none-high-frequency - No animation for high-frequency interactions
    • none-keyboard-navigation - Keyboard navigation instant, no animation
    • none-context-menu-entrance - Context menus: no entrance, exit only

    3. Exit Animations (HIGH)

    • exit-requires-wrapper - Conditional motion elements need AnimatePresence wrapper
    • exit-prop-required - Elements in AnimatePresence need exit prop
    • exit-key-required - Dynamic lists need unique keys, not index
    • exit-matches-initial - Exit mirrors initial for symmetry
    • presence-hook-in-child - useIsPresent in child, not parent
    • presence-safe-to-remove - Call safeToRemove after async cleanup
    • presence-disable-interactions - Disable interactions on exiting elements
    • mode-wait-doubles-duration - Mode "wait" doubles duration; halve timing
    • mode-sync-layout-conflict - Mode "sync" causes layout conflicts
    • mode-pop-layout-for-lists - Use popLayout for list reordering
    • nested-propagate-required - Nested AnimatePresence needs propagate prop
    • nested-consistent-timing - Coordinate parent-child exit durations

    4. CSS Pseudo Elements (MEDIUM)

    • pseudo-content-required - ::before/::after need content property
    • pseudo-over-dom-node - Pseudo-elements over extra DOM nodes for decoration
    • pseudo-position-relative-parent - Parent needs position: relative
    • pseudo-z-index-layering - Z-index for correct pseudo-element layering
    • pseudo-hit-target-expansion - Negative inset for larger hit targets
    • pseudo-marker-styling - Use ::marker for custom list bullet styles
    • pseudo-first-line-styling - Use ::first-line for typographic treatments
    • transition-name-required - View transitions need view-transition-name
    • transition-name-unique - Each transition name unique during transition
    • transition-name-cleanup - Remove transition name after completion
    • transition-over-js-library - Prefer View Transitions API over JS libraries
    • transition-style-pseudo-elements - Style ::view-transition-group for custom animations
    • native-backdrop-styling - Use ::backdrop for dialog backgrounds
    • native-placeholder-styling - Use ::placeholder for input styling
    • native-selection-styling - Use ::selection for text selection styling

    5. Audio Feedback (MEDIUM)

    • a11y-visual-equivalent - Every sound must have a visual equivalent
    • a11y-toggle-setting - Provide toggle to disable sounds
    • a11y-reduced-motion-check - Respect prefers-reduced-motion for sound
    • a11y-volume-control - Allow independent volume adjustment
    • appropriate-no-high-frequency - No sound on typing or keyboard nav
    • appropriate-confirmations-only - Sound for payments, uploads, submissions
    • appropriate-errors-warnings - Sound for errors that can't be overlooked
    • appropriate-no-decorative - No sound on hover or decorative moments
    • appropriate-no-punishing - Inform, don't punish with harsh sounds
    • impl-preload-audio - Preload audio files to avoid delay
    • impl-default-subtle - Default volume subtle (0.3), not loud
    • impl-reset-current-time - Reset currentTime before replay
    • weight-match-action - Sound weight matches action importance
    • weight-duration-matches-action - Sound duration matches action duration

    6. Sound Synthesis (MEDIUM)

    • context-reuse-single - Reuse single AudioContext, don't create per sound
    • context-resume-suspended - Resume suspended AudioContext before playing
    • context-cleanup-nodes - Disconnect audio nodes after playback
    • envelope-exponential-decay - Exponential ramps for natural decay
    • envelope-no-zero-target - Exponential ramps target 0.001, not 0
    • envelope-set-initial-value - Set initial value before ramping
    • design-noise-for-percussion - Filtered noise for clicks/taps
    • design-oscillator-for-tonal - Oscillators with pitch sweep for tonal sounds
    • design-filter-for-character - Bandpass filter to shape percussive sounds
    • param-click-duration - Click sounds: 5-15ms duration
    • param-filter-frequency-range - Click filter: 3000-6000Hz
    • param-reasonable-gain - Gain under 1.0 to prevent clipping
    • param-q-value-range - Filter Q: 2-5 for focused but natural

    7. Morphing Icons (LOW)

    • morphing-three-lines - Every icon uses exactly 3 SVG lines
    • morphing-use-collapsed - Unused lines use collapsed constant
    • morphing-consistent-viewbox - All icons share same viewBox (14x14)
    • morphing-group-variants - Rotational variants share group and base lines
    • morphing-spring-rotation - Spring physics for grouped icon rotation
    • morphing-reduced-motion - Respect prefers-reduced-motion
    • morphing-jump-non-grouped - Instant rotation jump between non-grouped icons
    • morphing-strokelinecap-round - Round stroke line caps
    • morphing-aria-hidden - Icon SVGs are aria-hidden

    8. Container Animation (MEDIUM)

    • container-two-div-pattern - Outer animated div, inner measured div; never same element
    • container-guard-initial-zero - Guard bounds === 0 on initial render, fall back to "auto"
    • container-use-resize-observer - Use ResizeObserver for measurement, not getBoundingClientRect
    • container-overflow-hidden - Set overflow: hidden on animated container during transitions
    • container-no-excessive-use - Use sparingly: buttons, accordions, interactive elements
    • container-callback-ref - Use callback ref (not useRef) for measurement hooks
    • container-transition-delay - Add small delay for natural catching-up feel

    9. Laws of UX (HIGH)

    • ux-fitts-target-size - Size interactive targets for easy clicking (min 32px)
    • ux-fitts-hit-area - Expand hit areas with invisible padding or pseudo-elements
    • ux-hicks-minimize-choices - Minimize choices to reduce decision time
    • ux-millers-chunking - Chunk data into groups of 5-9 for scannability
    • ux-doherty-under-400ms - Respond within 400ms to feel instant
    • ux-doherty-perceived-speed - Fake speed with skeletons, optimistic UI, progress indicators
    • ux-postels-accept-messy-input - Accept messy input, output clean data
    • ux-progressive-disclosure - Show what matters now, reveal complexity later
    • ux-jakobs-familiar-patterns - Use familiar UI patterns users know from other sites
    • ux-aesthetic-usability - Visual polish increases perceived usability
    • ux-proximity-grouping - Group related elements spatially with tighter spacing
    • ux-similarity-consistency - Similar elements should look alike
    • ux-common-region-boundaries - Use boundaries to group related content
    • ux-von-restorff-emphasis - Make important elements visually distinct
    • ux-serial-position - Place key items first or last in sequences
    • ux-peak-end-finish-strong - End experiences with clear success states
    • ux-teslers-complexity - Move complexity to the system, not the user
    • ux-goal-gradient-progress - Show progress toward completion
    • ux-zeigarnik-show-incomplete - Show incomplete state to drive completion
    • ux-pragnanz-simplify - Simplify complex visuals into clear forms
    • ux-pareto-prioritize-features - Prioritize the critical 20% of features
    • ux-cognitive-load-reduce - Minimize extraneous cognitive load
    • ux-uniform-connectedness - Visually connect related elements with lines or frames

    10. Predictive Prefetching (MEDIUM)

    • prefetch-trajectory-over-hover - Trajectory prediction over hover; reclaims 100-200ms
    • prefetch-not-everything - Prefetch by intent, not viewport; avoid wasted bandwidth
    • prefetch-hit-slop - Use hitSlop to trigger predictions earlier
    • prefetch-touch-fallback - Fall back gracefully on touch devices (no cursor)
    • prefetch-keyboard-tab - Prefetch on keyboard navigation when focus approaches
    • prefetch-use-selectively - Use predictive prefetching where latency is noticeable

    11. Typography (MEDIUM)

    • type-tabular-nums-for-data - Tabular numbers for columns, dashboards, pricing
    • type-oldstyle-nums-for-prose - Oldstyle numbers blend into body text
    • type-slashed-zero - Slashed zero in code-adjacent UIs
    • type-opentype-contextual-alternates - Keep calt enabled for contextual glyph adjustment
    • type-disambiguation-stylistic-set - Enable ss02 to distinguish I/l/1 and 0/O
    • type-optical-sizing-auto - Leave font-optical-sizing auto for size-adaptive glyphs
    • type-antialiased-on-retina - Antialiased font smoothing on retina displays
    • type-text-wrap-balance-headings - text-wrap: balance on headings for even lines
    • type-underline-offset - Offset underlines below descenders
    • type-no-font-synthesis - Disable font-synthesis to prevent faux bold/italic
    • type-font-display-swap - Use font-display: swap to avoid invisible text during load
    • type-variable-weight-continuous - Use continuous weight values (100-900) with variable fonts
    • type-text-wrap-pretty - text-wrap: pretty for body text to reduce orphans
    • type-justify-with-hyphens - Pair text-align: justify with hyphens: auto
    • type-letter-spacing-uppercase - Add letter-spacing to uppercase and small-caps text
    • type-proper-fractions - Use diagonal-fractions for proper typographic fractions

    12. Visual Design (HIGH)

    • visual-concentric-radius - Inner radius = outer radius minus padding for nested elements
    • visual-layered-shadows - Layer multiple shadows for realistic depth
    • visual-shadow-direction - All shadows share same offset direction (single light source)
    • visual-no-pure-black-shadow - Use neutral colors, not pure black, for shadows
    • visual-shadow-matches-elevation - Shadow size indicates elevation in consistent scale
    • visual-animate-shadow-pseudo - Animate shadow via pseudo-element opacity for performance
    • visual-consistent-spacing-scale - Use a consistent spacing scale, not arbitrary values
    • visual-border-alpha-colors - Semi-transparent borders adapt to any background
    • visual-button-shadow-anatomy - Six-layer shadow anatomy for polished buttons

    How to Use

    Read individual rule files for detailed explanations and code examples:

    rules/timing-under-300ms.md
    rules/spring-for-gestures.md
    rules/ux-doherty-under-400ms.md
    rules/type-tabular-nums-for-data.md
    

    Each rule file contains:

    • Brief explanation of why it matters
    • Incorrect code example with explanation
    • Correct code example with explanation

    Full Compiled Document

    For the complete guide with all rules expanded: AGENTS.md

    Требования и возможности

    Источник пакета
    https://github.com/raphaelsalaja/userinterface-wiki/tree/256a954080c8bcf1b1ceb1e2a4079d1f24cf593a/skills

    Файлы версии

    ПутьРазмерSHA256
    AGENTS.md87278c57311af285725ef...
    SKILL.md14179663ccc340e7ed1ed...
    metadata.json16191e51b8a9105cf40b...
    rules/_sections.md3270df6feba8cb15f805...
    rules/_template.md418db9cdc8f0e75f853...

    Частые вопросы

    Как установить Userinterface Wiki?
    Используйте команду npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki или скачайте ZIP-архив.
    Можно ли скачать Userinterface Wiki бесплатно?
    Да, опубликованную версию можно скачать из маркетплейса бесплатно.

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    Установить скилл

    Добавьте инструмент одной командой или скачайте проверенный архив версии.

    npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki
    Скачать ZIP
    Версия
    1.0.0+256a954080c8
    Автор
    Владимир Ломтев
    Репозиторий
    raphaelsalaja/userinterface-wiki
    GitHub: raphaelsalaja/userinterface-wiki
    Llm WikiThe foundational knowledge distillation pattern for building and maintaining an AI-powered Obsidian wiki. Based on Andrej Karpathy's LLM Wiki architecture. Use this skill whenever the user wants to understand the wiki pattern, set up a new knowledge base, or needs guidance on the three-layer architecture (raw sources → wiki → schema). Also use when discussing knowledge management strategy, wiki structure decisions, or how to organize distilled knowledge. This is the "theory" skill — other skills handle specific operations (ingesting, querying, linting).